Digital Technologies-Art+Design

Technology plays a critical role in the educational experience of our students; therefore, the College of Art is committed to the integration of relevant technology into our curriculum. As part of our College of Art curriculum, our faculty provide required instruction in digital technologies beginning in the sophomore year, guided by established industry standards and best practices.

College of Art freshmen are not required to have a computer. However, if you plan to purchase a computer and software before the sophomore year, we strongly advise that you exceed the minimum requirements noted in the guide below. The more memory and processing speed your computer has, the longer your computer is likely to support you in your studies, taking into consideration your specific area of concentration.

Students entering the sophomore year are required to have a computer and software that match or exceed the specifications outlined in our guide. Instruction for introductory courses on digital tools is designed to meet the precise specifications of the hardware and software listed. This computer and software will serve as the technological foundation for all students, with the expectation that specific supplemental purchases (monitors, scanners, tablets, etc.) may be necessary as students advance in their studies. This is especially true in the areas of Communication Design, Fashion Design, and Photography; further details about requirements for the junior year are outlined in the guide.

Download our Guide to the College of Art Computer Requirements for 2017-2018>>

Assistance & Advice

Enrique Von Rohr, Director of Research & Technology, coordinates digital technologies for the School, working with the faculty and with the Information Technology staff. If you have questions about digital technologies for students in the College of Art, please contact Von Rohr at evonrohr@wustl.edu; he can assist you or direct your question to the right staff member.