We train designers and illustrators to cultivate intelligent, creative practices.
Match your interests to a vibrant, multi-faceted field.
With no formal concentrations to weigh you down, you are free to move fluidly between drawing, typography, graphic design, illustration, book arts, and interaction design (and everywhere in between).
Through courses that incorporate advanced drawing techniques, sketchbook practice, and visual storytelling, you will learn to hone your skills and develop a signature style.
Graphic Design
Courses will develop your understanding of typography, layout, and narrative strategies, while cultivating a sophisticated visual acumen.
Interaction Design
From developing web and mobile interfaces to animation, this coursework will expand your understanding of experiential design.
Every first-year student is mentored by a dedicated academic advisor who guides them in shaping the educational path they desire. This includes course selection and scheduling. Whether you want a studio-intensive or a broader liberal arts-focus, we will help you find the right choice for you.
BFA in Communication Design
More studio-intensive experience
65 credits of studio courses (about ½ of your total coursework)
Informal concentrations in Illustration, Narrative Design, or Interaction Design
Capstone experience + annual thesis exhibition
*Students may also earn the BFA as part of a dual-degree program.
BA in Design
Broader liberal arts focus
30-36 credits of studio courses (about ¼ of your total coursework)
Optional concentration in Communication Design
No capstone requirement
*Students may also earn the BA as part of a dual-degree program.
Second Majors in Design
Optional concentration in Communication Design
Designed for WashU undergraduates pursuing a primary degree in another discipline
Develops essential skills like visual thinking + creativity
BFA in Communication Design seniors pursue a capstone project that culminates in an illustrated book, zine, screen-based presentation, graphic novel/mini-comic, or digital experience. Students devote the spring semester to the research, development, and production of their seminar project, which is displayed in a public exhibition and reviewed by external design professionals.
Adam Rubin is a #1 New York Times best-selling author, a world-renowned designer of optical illusions and impossible objects, and director of puzzles and games for the retail brand Art of Play.
Adam Rubin is a #1 New York Times best-selling author, a world-renowned designer of optical illusions and impossible objects, and director of puzzles and games for the retail brand Art of Play.